AI Insights · Timothy · September 2022
Top 5 Slime Games on Android in Europe Q3 2022
Explore the performance of the top 5 slime games on the Android platform in Europe for Q3 2022, including weekly downloads, revenue, and active user trends.
In Q3 2022, the top 5 slime games on the Android platform in Europe demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at their trends:
Goo: ASMR Slime Simulator from EXOMIND saw its weekly revenue peak at $342 in mid-July, followed by a gradual decline to $213 by the end of September. Weekly downloads experienced a sharp decline post mid-July, starting from 10.5K in late June to no downloads recorded from August onwards. Active users also saw a significant drop, from 15K at the end of June to just over 2K by the end of September.
Super Slime Simulator: DIY Art by Dramaton experienced a relatively stable performance. Weekly revenue fluctuated slightly, peaking at $228 in early July and settling at $149 by the end of September. Downloads remained strong, starting at 87.8K in late June and ending at 65.5K in late September. Active users mirrored this consistency, maintaining around 475K in late June and ending at nearly 395K by the end of the quarter.
Slime Games for Teens from Kids Food Games Inc. had modest revenue, peaking at $37 in mid-September. Weekly downloads varied, with a peak of 1.1K in late July and a low of 358 in mid-September. Active users showed a downward trend, starting from 10K in late June and decreasing to approximately 7.3K by the end of September.
World of Slime Simulator Games by SOLID APPS INC saw its revenue peak at $50 in mid-September. Downloads saw significant fluctuations, starting at 3.4K in late June, peaking at 9.3K in mid-July, and ending at 6K by late September. Active users increased steadily, from 5.7K in late June to a peak of 12.2K in mid-September before dropping to 9K by the end of the quarter.
Virtual Slime by Cider Software LLC had minimal revenue, peaking at $55 in mid-September. Downloads were relatively low, with a significant spike to 5.8K in mid-July but generally hovering below 100 for most of the quarter. Active users also saw a major spike to 6.4K in mid-July but declined to just 45 by the end of September.
These insights are based on data from Sensor Tower, and more detailed analytics can be found on their platform.